Paper prototypes. Yesterday and today I made some paper prototypes for mock-up levels. I also spent some time determining the ratio for components / assets in the environment. I’m in the process of coming up with a neat system so that we will be able to build the environment with modules—the whole game will be composed of 5 or so vertical “realms” or “worlds” and each realm is composed 24 3x3-inch squares set in a 4x6 grid. As you can see, all the large elements in each realm will take up a width ranging from 1 square to 4 squares. This will determine how many “modules” or city parts generate on top of these large components in each realm. In the last few photos, I created a set of 27 pieces which we’ll use to create each module (aka the 3x3 inch grid). I came up with some random designs inspired by those wooden toy blocks I played with as a kid. Eventually, more detail will be added to the pieces so they resemble parts of a city instead of boring 2D shapes. This is why I love game design.